It's pretty fun once you get comfortable and start memorizing recipes! Getting used to the controls take a bit but honestly, I'm wondering why this guy drinks so much
I put everything on one counter to save time. :3
Great job all around!
It's pretty fun once you get comfortable and start memorizing recipes! Getting used to the controls take a bit but honestly, I'm wondering why this guy drinks so much
I put everything on one counter to save time. :3
Great job all around!
It's a solid enough demo.
There's a problem where if you put more than one dirty dish in the sink, the game will "forget" the previous one and you can't clean it, thus losing a dish for the day.
Nitpicks:
if you take meat off, the stove, you lose your progress on the bar and have to wait the entire duration again. This didn't seem to be that case with other ingredients though.
You can move away while chopping and temporarily freeze the bar, interacting again continues the task.
Getting rid of furniture has no kind of sale/refund so I got rid of a countertop lost valuable space :')
I suggest adding faster walking/turning to the upgrades, I found moving to be more frustrating than chopping/cleaning quickly.
Also there's no indication what I'm facing or close enough to interact with, some kind of highlighting/arrow would be nice. Maybe a way to tell what ingredients are in a burger so far.
The lack of music during gameplay is kind of jarring.
I accidently gave a customer two patties in his burg and he refused to eat it. Picky guy
Thank you for your great comment! Many of the improvements you mentioned will be implemented very soon.
I mean, it's a fine enough way to pass time. Gems give bonus points if you shoot them, hitting targets in rapid succession adds a point multiplier. The ball changes speed and direction about every 3 seconds so you have to be careful.
I'm not sure how to suggest improvement; the game is simple and works because it is simple. Only wish the text would disappear or become transparent when you start firing.
Not bad!
The game has no major issues as far as I can see. The enemy movements are pretty basic but balance difficult with easy. I think the sound effects are a little loud and the clouds are a little distracting since they fly by so fast. An options menu to adjust sounds, graphics would be good.
I would add a transform meter over Jira that appears when you transform, and some mild flash over enemies when they're hit.
Hmm. I get errors on start up for Edge (failed to initialize graphics) and Firefox (TypeError: can't access dead object).
Appreciate it friend! Maybe try updating your browsers? We've checked on a few computers with Edge, Firefox, and Chrome with success. I hope you get the chance to check it out if you wish to keep trying!
(EDIT AT BOTTOM)
It's pretty simple concept that's interesting enough but could be improved with additional mechanics and level design.
However, this game somehow feels like a downgrade compared to the first Balb: The aspect ratio is small, contrast between the background and character is almost non-existent and hard makes it hard to see, moving through the side borders makes balb fall indefinitely until you jump, and level 5-1 appears to be impossible. Level one also plays twice.
I think these can be fixed and add some sound. Making objects (such as the orb over the spikes) do something like invert gravity could spice up puzzles.
EDIT: Every problem I said was fixed in Balb 2+ :)
Pretty impressive this little game was made and updated an hour each, I can SEE Balb (and his friend), he shoots a laser, doesn't trip while breaking the 4th wall, and he can double jump now!
You even went the extra mile for medals and a leaderboard! Bravo!
There's a minor error: The number of secrets on the title screen won't update, but the medals are working :)
I can't wait for Balb [REDACTED]
I am shocked how seriously you took the sequel to the game Bulb , all your criticism is totally true and today I will make a changes in this version of the game , similiarly to the first part was made in a very short period , about contrast I can say that the graphics are actually red Gameboy , the whole game uses only 4 colors but not greens and reds . Now it seems to me that it looks like Super Mario Land 1 . I am very grateful to you for your time
Edit : THAAAAAANKS!!1!1!1!2!!
This is promising.
The gameplay is simple and reminds me of Enter the Gungeon, another roguelike. The color palettes are varied but not an eyesore, the psychadelic backgrounds and portal effects are pretty cool but not distracting in gameplay.
For me, the framerate seemed to drop after playing in a fog of war/dark stage, I use Edge and don't know if that affects the performance poorly. Also, the font is a little hard to read either due to low contrast or the line striking through makes the characters hard to make out.
Thanks for your review! We still working on game and we will improve it! "Challenger" update in development. I planning to replace this one font in some plces(in menu for exemple) , make game litle more challenging!
Lopsy for short. Small artist. Not looking for fame.
Itaku.ee is the main archive. NGs is the main art share/promo
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Joined on 11/13/22